Wireless Multi-hop Localization Games for Entertainment Computing

نویسندگان

  • Tomoya Takenaka
  • Hiroshi Mineno
  • Tadanori Mizuno
چکیده

Ad-hoc networking capabilities have provided the flexibility needed to construct various types of networks without infrastructure base stations. Emerging products for sensor networks, such as Zigbee (1), use ad-hoc networking capabilities to construct networks. These sensor nodes can construct the network such as in outdoor fields and inside buildings without much effort on establishing the base stations, and monitor neighbor information on area where people usually cannot stay for the monitoring. The technique of ad-hoc networking has been discussed within the Internet Engineering Task Force (IETF) by the Mobile Ad-hoc Network (MANET) Working Group (2). MANET is a promising technique to provide the alternative network infrastructure such as in the disaster case that the existing network infrastructures are destroyed because of fires and earthquakes. The wireless terminals with radio capabilities relay data and deliver to a desired destination. Recently, mobile game consoles with ad-hoc networking capabilities have been produced by companies such as Nintendo (3) and Sony Computer Entertainment (SCE) (4). Networking capabilities play an important role in enabling multiple players to join together to play games. Since the ad-hoc networking technique is independent of the infrastructure network, it is easy for a player to join a game through a wireless network. To utilize this functionality, some games using ad-hoc networking capabilities have been developed. However, the games released thus far only use ad-hoc networking capabilities for joining the game. We have developed two wireless multi-hop localization games with ad-hoc networking capabilities, and have presented several initial results in (29). The proposed games, a war game and a tag game, are based on classical field games. Players use mobile game consoles with ad-hoc networking capabilities to move around a field. The games use wireless multi-hop localization to estimate node positions. Players on one team jointly establish an ad-hoc network to estimate their positions and compete for positioning accuracy with the other team. We used a previously developed multi-hop localization technique called ROULA (28). We used simulation to evaluate the multi-hop localization games and analyze their characteristics. We found that node velocity and obstruction position controlled the win rate for the games, and maintaining connectivity and local rules led to higher win rates for the games. The results revealed that the proposed games worked well as localization applications using the ad-hoc networking capabilities. 33

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A multi-hop PSO based localization algorithm for wireless sensor networks

A sensor network consists of a large number of sensor nodes that are distributed in a large geographic environment to collect data. Localization is one of the key issues in wireless sensor network researches because it is important to determine the location of an event. On the other side, finding the location of a wireless sensor node by the Global Positioning System (GPS) is not appropriate du...

متن کامل

Improve range-free localization accuracy in wireless sensor network using DV-hop and zoning

In recent years, wireless sensor networks have drawn great attention. This type of network is composed of a large number of sensor nodes which are able to sense, process and communicate. Besides, they are used in various fields such as emergency relief in disasters, monitoring the environment, military affairs and etc. Sensor nodes collect environmental data by using their sensors and send them...

متن کامل

A Hidden Node Aware Network Allocation Vector Management System for Multi-hop Wireless Ad hoc Networks

Many performance evaluations for IEEE 802.11distributed coordination function (DCF) have been previouslyreported in the literature. Some of them have clearly indicatedthat 802.11 MAC protocol has poor performance in multi-hopwireless ad hoc networks due to exposed and hidden nodeproblems. Although RTS/CTS transmission scheme mitigatesthese phenomena, it has not been successful in thoroughlyomit...

متن کامل

Next Steps for Mobile Entertainment

M obile communications and integrated data and voice services are ushering in a new era of personal, portable, and pervasive computing, in which entertainment services will figure prominently. A September 2000 Datamonitor study predicted that the mobile entertainment industry revenue will increase to $6 billion by 2005. Broadband wireless technologies are already enabling the development of int...

متن کامل

Next Steps for Mobile Entertainment Portals

M obile communications and integrated data and voice services are ushering in a new era of personal, portable, and pervasive computing, in which entertainment services will figure prominently. A September 2000 Datamonitor study predicted that the mobile entertainment industry revenue will increase to $6 billion by 2005. Broadband wireless technologies are already enabling the development of int...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2012